Они хорошие и красивые питомцы. У них короткая шерсть серых, желтых, коричневых, черных или белых цветов, но она никогда не зеленая, розовая, фиолетовая или синяя. Их уши как у мышей. У них обычно черные глаза и маленький розовый нос. Белые ... с красными глазами. У них 4 зуба. Их хвост короткий. Они не очень большие животные - они обычно сантиметров 30 в длину. Они любят футбол. Они живут 5-7 лет. Они добрые и дружелюбные животные, и они обычно не кусаются. Но они грустят, если одиноки. Они счастливы, когда у них есть друг.
1.3-15-10-20 2.win 3.You need to play one lead (usually selectable) from 2 to infinity players, and ...stairs. Preferably steps 8-10 and wide enough (ideal stairs of the front entrance of the school), the variation is not prohibited.
Driving becomes on top of the stairs, playing at the bottom. It says the rhyme:
Three-fifteen, ten-twenty and jumping on the steps. At the same time jump and all the players.
3-15-10-20
Driving and players can jump on the steps in different ways: two feet on one rung, stand on one foot on one rung, two feet on the stairs side by side or across one, somebody was able to put my feet in two and even three steps at a time.
3-15-10-20
Then everything I look at posture. He who placed his feet on the steps just like driving, is a loser and becomes driving.
If no one is as driving, all we jump back into the same rhyme:
Three fifteen ten twenty
Three-fifteen, ten-twenty Three fifteen
If the same steps have been the same two or more players together with the lead, all jump again. And so we play endlessly, or until you get bored.
Option two. IMHO, more rigid. Everyone stands in a circle, putting one foot forward so that all legs touch each other. Then yell
Three-fifteen, ten-twenty and jump in different directions. The one who was the farthest from the centre, becomes driving, and at the expense
Three-fifteen, ten-twenty jumps, trying to advance on foot to a neighbor on the right, which at the same time tries to jump out of it(the rest are in place). The game goes on in a circle. The one who stepped on the foot or who had jumped before his turn is eliminated from the game. 4.2-5
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